August 2007

You are currently browsing the articles from Photoshop 3D written in the month of August 2007.

3D Chocolate

3D Chocolate. 30 min project

Today is a day of confession. I am an chocolate addict. I eat 2 bars a day on a regular basis. Probably can do more.Most definitely. Just never ‘ve been brave enough buy more… Once I was in Paris and stuck in amazement at a door of a little belgium choco store(somewhere in Saint-Germain, somewhere at a corner of Rue Cuvier & Rue Jussieu. It was just like a golden bonbon dream… But well my digital chocolate lesson not actually about chocolate itself, but rather I invented how to create metallic foil effect in Photoshop. At least, I have never saw this effect made by somebody else… So, here you are… eat my choco!

 

1. First of all, for the taste of chocolate, I created just one piece with help of same old Layer Styles. And when I was satisfied with it I just multiplied to get 4 by 7 bar.

 

2. And now main purpose of this project – realistic metal foil. For years I was so foolish to despise Gradient Modes other, than regular Linear and maybe Radial… How unforgivingly stupid I was!!! I got to repeat…. STUPID!

Anyway, I made square selection and started to fill it with… Diamond gradient in a Difference mode. After 6-8 chaotic draggs I applied Filter -> Stylize – Emboss with following parameters: Angle=130°, Height=2px, Amount=250% to have some crumpled paper effect.

 
3. In following steps I saved "crumpled paper" sample as Custom Brush shape. Named it "Foil". I changed my Custom Brush setting the way to make it as crazy as possible: highest Size and Angle Jitters, large amount of Scattering parameters.
 
4. Then I started to draw with Paint Brush in… of course, Difference mode. You can play it as long, as you want – it is addiction, it is just like caleidoscope… Wow! For the great fun, change your "Foil" Brush Size and Opacity. On a top of my "Foil" Layer I made colored Layer, with applied Cloud Filter to it, where Fore/Background colors are blue/gold. I setting Blend Mode of this Layer to Overlay to see underlying "Foil" Layer.
 

5. In the final steps added paper wrapper to my choco bar. I transformed my objects to make them look dimensional, added some texts, drop shadows, glows, etc.

Bon Appetitte!

 

Written by okgrafix on August 7th, 2007 with 2 comments.
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3D Cactus

3D Cactus. 1 hour project. In memory of my beloved Red Caca.

There was King Cacatos I and Queen Cacacia. Once Queen Cacacia gave a birth to little cactusie. Happy parents gave newborn princess name Red Caca(read: kaka, has nothing in common with a product of digestion though), because she was blushing anyone looked at her. She was so tender and gentle and had absolutely no stings at all. They lived in a small "Claypot" castle, small, but cosy.

Once, officer of Royal Air Force, lieutenant of Fly Squadron Di Mosca flying high in the sky, noticed young princess. And, certainly fell in love with her, right from a first glance. And she also deeply loved brave officer. They started to date. And with each date their love grew high.

Okay, let’s make story short… Once our lover Fly was send for a mission and never got back. Nobody knew what happened to daredevil. Princess Caca shedded her tears days and night, days and nights, untill she died. She knew wet kills cactuses… but even though, she would never stop.

See the little hole on the left. That’s was my Red Caca place…

 

1. Let’s start this lesson designing small ball-like cactus. To better understand this object structure I decided to dissect it with horizontal planes. And what I got is the 13 corners star. Using Polygon Tool(shortcut "U"), I created star with 13 sides, with sides indented by 10%.

 

2. Well… but it is just top projection. In order to make my cactus in a perspective view, I had to make some adjustments to star shape. I selected Bottom part of the star and scaled it down, same thing I did to Top part, but scaled a bit more, comparing to Bottom part, accordingly to the Perspective Law. In the last step of transformation, holding Ctrl/Cmnd + Alt/Opt Key, I drag handles of the Transform Tool apart. I named resulted Level "Cactus Base".

 
3. I duplicated "Cactus Base" Layer and renamed it to "Level 01" Layer. Moved it up and transformed it down a bit, regarding Y axis. Why? Because each upper level "dissection" or"slice" should be seen less a bit in a real world of perspective. Just a bit. Also please take note to Line in grey on a left. It is cactus Side projection and all following "dissections" should be made accordingly to this projection: wider or narrower.
 
4. on the corresponding picture you can see all "dissections" of cactus. Don’t forget to place each "slice" onto separate Layer. It will help you in the future.
 
5. And now simple, but in my view damn boring part of this project. Using Pen Tool, I created Two Paths(one for lightened, another for shadowed parts of cactus divisions), connecting corresponding points of each star level. I made New Layer called "Divisions", put "Light" Path to selction and filled selection in light-green color. Same thing I did to "Shadow" Path: also put it to selection and filled it in dark-color on the same "Divisions" Layer. Keep in mind, you don’t have to have zillions Paths for each division, these "Light" and "Shadow" Paths can be easily reusable. It is up to you…
 

6. Something like this you should get by the end of process of loading Paths to selection and filling them in appropriate colors.

 
7. Here, I applied Layer Style to my Cactus. You can see its setting on the picture below.
 
8. Now you will understand why I insisted to keep all horizontal "dissections" in separate Layers. Being at completed "Cactus Body" Layer, click on any "dissection" Layer holding Ctrl/Cmns key and it will load "disseceted" star shape selection. Now you free to add some more 3d taste to this object, darkening or lightening it(you can feather selection a bit, in a case of necessity).
 
9. Here you see how I made cactus stings.
 
10. I placed those stings over "Cactus Body" Layer. Multiplied and moved them in a proper positions, accordingly to cactus 3d shape.Some manual painting and tweaking was applied to complete the task.
 
11. Here’s shown design process of a tallest cactus. I created Pathfor one of this cactus "tentacle" and stroked Path, clicking on "Stroke Path with Brush" icon in the Path Palette. I checked "Simulate Pressure" check box in the dialog box, as shown. I devided resulted shape in half and transformed bottom part, flipping it vertically. I repeated this process 12 more times, creating 26 "tentacles" in total.
 
12. Another tweakings, burning and dodging, little cactus’s pimple-like stings were made hand drawn with tiny Custom Brush shape. The rest of image, i.e. pot, fround texture are so common things, I bet many of you knows how to do it probably better, than I. So, I didn’t want to wast neither mine nore your precious time, describing such obvious things…
 

Written by okgrafix on August 6th, 2007 with no comments.
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3D Tennis

3D Tennis. 1 hour project

First tennis rule I learnt was: hold racquet by its handle just like you’d hold a little bird. Not too tight, not to loose. Do not choke it and don’t let it go. Same thing about Wacom Pen…

Another most important lesson I got, was: if you got first decision, follow it immediately. For example: you decided strike hard, but in a fraction of second another "smart" idea coming to your head. What about deep top-spin? Balance between two completely different decisions will cause you send your winning ball right to the net. Thanks God, we have Photoshop and always can "undo" wrong decision.

My favorite tennis player of all times is Mr. Boris Becker. My favorite photoshopper of all time is Mr. Russel Brown. What about you?

 

1. Let start with ball. Though I could start drawing selection and filled in needed color. I thought to make Ellipse Shape Tool(Toolbox shortcut V) in a Path Mode. Holding Ctrl/Cmnd +Shift(to constraing its verticals and horizontals) I drew a perfect circle. Later you will understand why I used U-Tool. And saved Path, giving name "Ball". Pourquoi pas?

 

2. I loaded my "Ball" Path to selection and only now filled it in mustard color(#b89300)

 
3. Using Rounded Rectangle Tool I draw some kind of a capsule shape, also in Path Mode. Seconds later I was ready modify path. I added two points to Path one for its top part and another to a bottom. Then I moved both points inside a bit. And then I tweak a bit "Slice" Path, making illusion of a perspective. And then I stroked this path with Brush.
 
4. As you see on a corresponding picture I applied Layer Style to stroked line on a "Slice" Layer. And brought "Slice" Layer right on a top of a "Ball" Layer
 
5. In this step I applied Layer Style to my ball.
 

6. And now – Photoshop3D Hair Replacement Office and Barber Shop side-by-side!

Remember in step #1 I promised explain why I made "Ball" Path. This Path will be a base for ball’s fur. I prepered custom Brush Shape(see it in the "marching ants" selection?). The small one. For better view I zoomed it in to show it should be a bit fuzzy, though you are free to use your own shape. It can be not just a straight line but maybe a bit curly.

 
7. First I saved this New Brush Shape shape and then stroked "Ball" path with my Custom "Ball Fur 01" Brush. Keep in mind, that Custom Brush Shape: Dynamic -> Angle Jitter should be set to Direction in its options. Only then hair will grow in the right direction.
 
8. I duplicated "Ball" Path and transformed it using Ctrl/Cmnd + Shift + T shortcut making this circular path a bit smaller, than its parental path. And as in a step 7, I stroked this new path with same Custom "Ball Fur 01" Brush.
 
9. I repeated step 8 as many times, as I reached center of a ball..
 
10. Here’s completed result of my "hairy" tennis ball. Some tweakings, some shadows, some blur and text on ball’s face.
 
11. Let’s talk about racquet. And one more time, remember my "Ball" path? Ain’t a smart one I was? I duplicated it and renamed to "Head". Using Edit -> Transform Path -> Warp, I’ve got "head" shape I considered right. Then I stroke "Head" path on a New "Head" Layer. I made new "Neck" paths and also stroked them on a separate "Neck" Layer.
 
12. In this step I added 3d feeling, appling Layer Style to both "Head" and "Neck" Layers. Also I created vertical and horizontal strings. You know what, I wasn’t lazy to count them to make it as close as possible to my original "Prince" racquet-bird.
 
13. Other details, leather handle wrap, simbols, highlights and racquet is done. Though, it is in a front projection and still looks flat.
 

14. I merged all Racquet Layers in one "Racquet Top" Layer, except "Strings". Then I duplicated "Racquet" Layer and renamed it to "Racquet Bot " Layer and placed all my layers in following position:

a) "Racquet Top" Layer
b) "Strings" Layer
c) "Racquet Bot" Layer

I darkened, burnt" "Racquet Bot" Layer and broght it closer to "Racquet Top" to make illusion of two rims of racquet head. Some final tweaks and voila! Silence,

mesdames et messieurs… Game is over!

 

Written by okgrafix on August 5th, 2007 with no comments.
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3D Octopus

3D Octopus. 1 hour project

When I was little boy, I liked spent my time in front of a small TV screen, breathlessly watching Jacques-Yves Cousteau ocean travels on his famous Calypso ships.Maybe old "souvenirs" caused me to depict magical dweller of ocean deep – Mr. Octopus… Despite this image looks pretty complexed – it is very simple in real!

 

1. I think it is always important to make quick sketch of the future image, especially when you make live creatures.

 

2. For each pair of Octopus’s legs I made one Path and save on separate Path Layer.

 
3. In this step I clicked on Stroke Path with Brush icon, holding Alt/Option key to call Stroke Path dialog box. In this box I checked Simulate Pressure box to achieve necessary effect. Keep in mind, Brush size is equal to thicker part of Octopus’s legs.
 
4. As you see on a corresponding picture I applied Layer Styel to Colorize and Bevel Octopus’s legs.
 
5. Here I applied described in steps 2 to 4 actions to each pair of legs. I created Octopus’s body(large Bevel in its Layer Style)and forehead.
 
6. I created couple Custom Brushes, first for Octopus sensors – suction cups and second for its skin. Please refer to shown here outlined in squares samples.
 
7. To make sea bottom I applied Filters -> Render -> Clouds. To see underlaying Layer I set blending mode of "Sea Buttom" Layer to Multiply.
 
8. I filled the topmost Layer in dark green and then applied Filter -> Render – Lighting Effects. Some bubbles were made to finalize scene. You can find description of this effect in one of the first "Coca-Cola" project…. See? I didn’t lied to you – it was very-very simple. O’revoir! for now…
 

Written by okgrafix on August 2nd, 2007 with 1 comment.
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